Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
ce1ea03e1d0db98ef4fafb87fbf1c8b57036f8bf
UnrealEngineUWP/Engine/Config/Windows
History
jamie hayes b7b09e4688 - Add a flag to data-driven shader platform information that denotes platform support for mesh shaders that support outputting SV_ClipDistance.
- Disable Nanite mesh shader rasterization when r.AllowGlobalClipPlane=1 if the platform cannot support outputting the global clip plane clip distance from a mesh shader.

#rb rune.stubbe
#rnx
#preflight 63c95a34b0652247502cec7d

[CL 23773278 by jamie hayes in ue5-main branch]
2023-01-19 10:07:12 -05:00
..
BaseWindowsEngine.ini
…
DataDrivenPlatformInfo.ini
- Add a flag to data-driven shader platform information that denotes platform support for mesh shaders that support outputting SV_ClipDistance.
2023-01-19 10:07:12 -05:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Configuration support for AudioInfos / AudioFormats per platform
2022-07-18 17:47:55 -04:00
WindowsGame.ini
…
WindowsInput.ini
Add per-platform input settings that let you specify Hardware Input devices that are available on each platform. This will also be where per-platform variables go for force feedback default values.
2022-11-10 12:10:40 -05:00
Powered by Gitea Page: 1723ms Template: 11ms
English
English
Licenses API