Files
UnrealEngineUWP/Engine/Config/Android/BaseAndroidEngine.ini
florin pascu 37c9e6215a Move gc.MaxObjectsInGame, Substrate and NumPreallocatedVertices settings from Android Platform ini to Base ini
#jira UE-203408

#rb Jack.Porter

[CL 35367693 by florin pascu in ue5-main branch]
2024-08-07 10:02:35 -04:00

35 lines
881 B
INI

[OnlineSubsystem]
DefaultPlatformService=GooglePlay
NativePlatformService=GooglePlay
LocalPlatformName=AND
[OnlineSubsystemGooglePlay.Store]
bSupportsInAppPurchasing=true
[Audio]
AudioCaptureModuleName=AudioCaptureAndroid
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Google
;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules
;[BackgroundHttp]
;PlatformModularFeatureName=AndroidFetchBackgroundDownload
[BuildPatchTool]
VerificationThreadCount=3
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/Engine.RendererSettings]
r.Substrate.RoughDiffuse=0
r.Substrate.ShadingQuality=2
r.Substrate.TileCoord8bits=1
r.Substrate.SheenQuality=2
r.Substrate.Glints=0
r.Substrate.SpecularProfile=0
r.Substrate.ClosuresPerPixel=1