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cdf83f34e40dac764335e3de0dbf7ca06d08d9f0
UnrealEngineUWP
/
Engine
History
Catalin Dragoiu
cdf83f34e4
Filter Configurator initial implementation
...
#jira UECORE-601 #rb Ionut.Matasaru [CL 14641679 by Catalin Dragoiu in ue5-main branch]
2020-11-03 10:26:22 -04:00
..
Binaries
Added Mac version of dotnet SDK for use by tools targeting net core.
2020-11-03 08:40:09 -04:00
Build
Updated mac shell scripts for UBT in NetCore, opt in by setting UE_USE_DOTNET=1, note that due to output path differences a lot of tooling will break when enabling it.
2020-11-03 08:46:05 -04:00
Config
Copied shader pipeline and changes to RDG/Shader system to support dynamic param binding struct creation. Actual dynmaic param binding generation is stubbed. Parsing SRVs UAVs and Params from shaders.
2020-11-02 21:40:25 -04:00
Documentation
Documentation for build tools
2020-10-23 11:48:02 -04:00
Extras
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
Plugins
Fixed crash when creating a geometry collection asset, converting it to Nanite first, and then performing fracturing against it. NaniteData would cache with (for example) 1 resource that mapped 1:1 with the geometry group in the GC, but after fracturing there would be 44 geometry groups but the NaniteData was now stale. The fracture tool forces a proxy recreate which then would crash due to a mismatch between the associated arrays. This change forces the NaniteData to update after the in-place modification of the FGeometryCollection data has completed.
2020-11-03 04:05:34 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Hinding Strata implementation behind BSDF evaluatino function. This is needed for
2020-11-03 10:04:47 -04:00
Source
Filter Configurator initial implementation
2020-11-03 10:26:22 -04:00