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UnrealEngineUWP
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cde5a15b2a2fc26be6cc1d46f570655bd429c0e2
UnrealEngineUWP
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Engine
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Saad Nader
cde5a15b2a
Back out changelist 2530333
...
[CL 2530867 by Saad Nader in Main branch]
2015-04-29 17:31:31 -04:00
..
Developer
Back out changelist 2530333
2015-04-29 17:31:31 -04:00
Editor
#HLOD
2015-04-29 15:19:13 -04:00
Programs
Ensure BuildPatchTool does a full engine preinit.
2015-04-29 11:57:46 -04:00
Runtime
Remove InitBodies. Deferred addition is only supported for static bodies
2015-04-29 17:27:56 -04:00
ThirdParty
Merging Mac APEX libs with cloth cooking fix to //depot/UE4/Engine/Source/ThirdParty/PhysX/
2015-04-25 15:32:18 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00