Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
Thomas Sarkanen a5fd44759f Fixed setting name by pin in PoseByName node
From this UDN: https://udn.unrealengine.com/questions/477742/bug-incorrect-fname-value-from-c-to-blueprint-on-p.html
Before this fix, only the name set at startup would be used.

#jira none
#rb Lina.Halper

[CL 4732138 by Thomas Sarkanen in Dev-Anim branch]
2019-01-16 09:22:56 -05:00
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