Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildFramework.cs
Thomas Sarkanen 8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00

67 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
///
/// </summary>
public class UEBuildFramework
{
/// <summary>
///
/// </summary>
/// <param name="InFrameworkName"></param>
public UEBuildFramework(string InFrameworkName)
{
FrameworkName = InFrameworkName;
}
/// <summary>
///
/// </summary>
/// <param name="InFrameworkName"></param>
/// <param name="InFrameworkZipPath"></param>
public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath)
{
FrameworkName = InFrameworkName;
FrameworkZipPath = InFrameworkZipPath;
}
/// <summary>
///
/// </summary>
/// <param name="InFrameworkName"></param>
/// <param name="InFrameworkZipPath"></param>
/// <param name="InCopyBundledAssets"></param>
public UEBuildFramework(string InFrameworkName, string InFrameworkZipPath, string InCopyBundledAssets)
{
FrameworkName = InFrameworkName;
FrameworkZipPath = InFrameworkZipPath;
CopyBundledAssets = InCopyBundledAssets;
}
internal UEBuildModule OwningModule = null;
/// <summary>
///
/// </summary>
public string FrameworkName = null;
/// <summary>
///
/// </summary>
public string FrameworkZipPath = null;
/// <summary>
///
/// </summary>
public string CopyBundledAssets = null;
}
}