Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h
T
Ben Marsh 287fa130a3 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4677654 by Ben Marsh in Dev-Build branch]
2019-01-02 20:42:29 -05:00

14 lines
488 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
struct FMeshDescription;
class UMaterialInterface;
class IMeshMergeExtension
{
public:
virtual void OnCreatedMergedRawMeshes(const TArray<UStaticMeshComponent*>& MergedComponents, const class FMeshMergeDataTracker& DataTracker, TArray<FMeshDescription>& MergedMeshLODs) = 0;
virtual void OnCreatedProxyMaterial(const TArray<UStaticMeshComponent*>& MergedComponents, UMaterialInterface* ProxyMaterial) = 0;
};