Files
UnrealEngineUWP/Engine/Config/Linux/LinuxEngine.ini
derek peterson 0ef4a872b6 #ocn - Enable CrashReporter plugin by default on iOS
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: derek.peterson
#ROBOMERGE-SOURCE: CL 6869093 via CL 6869102 via CL 6869118 via CL 6869862 via CL 6870708
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)

[CL 6918077 by derek peterson in Dev-Build branch]
2019-06-10 16:43:37 -04:00

31 lines
992 B
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
[SystemSettingsEditor]
;r.RHICmdBypass=1
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; [RCL] 2017-10-09: if you get a crash with CacheOptimizeIndexBuffer, uncomment the line below and report a problem (refer to UE-23791).
;r.TriangleOrderOptimization=2
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[CrashReportClient]
bAgreeToCrashUpload=true