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UnrealEngineUWP
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cdb8ce4da3bd10addfe6c79ac9c49f6a2da8d68e
UnrealEngineUWP
/
Engine
History
Wes Hunt
cdb8ce4da3
Removed #if 0'd out include of GeneratedScriptLibraries.inl because it was being regenerated between builds of UE4Editor and QAGameEditor, causing the build system to balk at the build product files being tampered with.
...
#codereview:robert.manuszewski [CL 2664878 by Wes Hunt in Main branch]
2015-08-21 16:11:24 -04:00
..
Binaries
Ionic.zip code import
2015-08-06 15:55:44 -04:00
Build
New experimental UnitTestFramework - for implementing Blueprint unit tests.
2015-08-21 13:57:59 -04:00
Config
Added more ini settings which invalidate cooked content (incase we want to enable this code path in the future).
2015-08-21 12:14:28 -04:00
Documentation
/Source
#UE4doc #docs:
2015-08-21 15:59:19 -04:00
Extras
Replace TADP with AndroidWorks
2015-07-30 16:20:19 -04:00
Plugins
Removed #if 0'd out include of GeneratedScriptLibraries.inl because it was being regenerated between builds of UE4Editor and QAGameEditor, causing the build system to balk at the build product files being tampered with.
2015-08-21 16:11:24 -04:00
Programs
Allow setting the build changelist at runtime in modular builds, through the version manifests.
2015-08-14 15:11:19 -04:00
Shaders
fixed shader warning
2015-08-20 18:32:20 -04:00
Source
CleanDirectory now ignores DirectoryNotFoundExceptions to harden against outside sources deleting that folder before it gets to it. I ran into this when manually deleting a subset to Intermediates to iterate on the UBT bug.
2015-08-21 16:09:56 -04:00