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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cdb830fb6331aef45804814ff248db7e28ea0fd4
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private
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jamie hayes 3428774f88 Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
#rb josh.adams
#jira none
#preflight 6113ed2a0d783d00011ef86e

#ROBOMERGE-SOURCE: CL 17137761 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17137793 by jamie hayes in ue5-release-engine-test branch]
2021-08-11 13:05:07 -04:00
..
GenericWindowsTargetPlatform.h
Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
2021-08-11 13:05:07 -04:00
LocalPcTargetDevice.h
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
WindowsTargetPlatformClasses.cpp
Removal of dependencies to Windows Vista or earlier.
2021-03-19 08:05:49 -04:00
WindowsTargetPlatformModule.cpp
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