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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cdb830fb6331aef45804814ff248db7e28ea0fd4
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
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guillaume abadie 3f0a1b9fb2 Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
#rb yuriy.odonnell
#preflight 611d572d9db7df000134eb13

#ROBOMERGE-SOURCE: CL 17222098 via CL 17222140
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17222165 by guillaume abadie in ue5-release-engine-test branch]
2021-08-18 16:56:25 -04:00
..
CrossCompiler.h
…
CrossCompilerDefinitions.h
…
DXCWrapper.h
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
HlslccHeaderWriter.h
Added packed UB support to DXC and fixed bugs
2021-08-11 07:11:25 -04:00
ShaderCompilerCommon.h
Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
2021-08-18 16:56:25 -04:00
ShaderConductorContext.h
Unify compiler info and source info in CCHeader meta data.
2021-06-16 10:16:50 -04:00
ShaderSymbolExport.h
Shader symbol terminology changes
2021-08-16 23:18:23 -04:00
SpirvCommon.h
Improve assertion output for redundancy check in SPIR-V header parser.
2021-05-03 16:09:19 -04:00
SpirvReflectCommon.h
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
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