Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/RemoteControlUI.Build.cs
jeremie roy cdac6f1057 Add owner actor name column
Simplify exposed property label
Display last valid bindings in details if its invalid

#preflight 636147dd8768c5532f698096
#rb simon.therriault
#jira UE-168893

[CL 22885993 by jeremie roy in ue5-main branch]
2022-11-01 13:17:59 -04:00

53 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlUI : ModuleRules
{
public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"ClassViewer",
"Core",
"CoreUObject",
"ContentBrowser",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"Engine",
"GraphEditor",
"HotReload",
"InputCore",
"LevelEditor",
"MainFrame",
"MessageLog",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlLogic",
"RemoteControlProtocol",
"RemoteControlProtocolWidgets",
"SceneOutliner",
"Slate",
"SlateCore",
"StructUtils",
"ToolMenus",
"ToolWidgets",
"TypedElementFramework",
"TypedElementRuntime",
"UnrealEd"
}
);
}
}