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Simplify exposed property label Display last valid bindings in details if its invalid #preflight 636147dd8768c5532f698096 #rb simon.therriault #jira UE-168893 [CL 22885993 by jeremie roy in ue5-main branch]
53 lines
1.0 KiB
C#
53 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RemoteControlUI : ModuleRules
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{
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public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore",
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"AssetRegistry",
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"AssetTools",
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"BlueprintGraph",
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"ClassViewer",
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"Core",
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"CoreUObject",
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"ContentBrowser",
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"DeveloperSettings",
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"EditorWidgets",
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"EditorStyle",
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"Engine",
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"GraphEditor",
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"HotReload",
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"InputCore",
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"LevelEditor",
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"MainFrame",
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"MessageLog",
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"Projects",
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"PropertyEditor",
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"RemoteControl",
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"RemoteControlCommon",
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"RemoteControlLogic",
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"RemoteControlProtocol",
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"RemoteControlProtocolWidgets",
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"SceneOutliner",
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"Slate",
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"SlateCore",
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"StructUtils",
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"ToolMenus",
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"ToolWidgets",
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"TypedElementFramework",
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"TypedElementRuntime",
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"UnrealEd"
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}
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);
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}
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}
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