Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/ModelViewViewModelEditor.Build.cs
daren cheng 77ef4d3ffa Add Async MakeBrush & LoadTexture / LoadMaterial Nodes for MVVM
[REVIEW] [at]editor-ui-systems
#rb daren.cheng
[FYI] editor-ui-systems
#tests PIE, cooked, validation

[CL 35836548 by daren cheng in ue5-main branch]
2024-08-27 16:28:59 -04:00

49 lines
917 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelEditor : ModuleRules
{
public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"BlueprintGraph",
"Core",
"CoreUObject",
"EditorSubsystem",
"FieldNotification",
"KismetCompiler",
"ModelViewViewModel",
"ModelViewViewModelBlueprint",
"PropertyPath",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AdvancedWidgets",
"AssetTools",
"EditorWidgets",
"GraphEditor",
"InputCore",
"Kismet",
"MessageLog",
"Projects",
"PropertyEditor",
"StatusBar",
"SlateCore",
"Slate",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"UMG",
"UMGEditor",
});
}
}