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cd7d003a4d86e0842e8a011e7335348b9248d389
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger
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Michael Trepka c7760aa8a6 FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
[CL 2314311 by Michael Trepka in Main branch]
2014-09-30 11:38:23 -04:00
..
Private
FSlateMacMenu::UpdateCachedState() now checks with the global tab manager if there's any active tab instead of depending on not being called when there's not. This should solve any remaining issues with executing it while the app is quitting.
2014-09-30 11:38:23 -04:00
Public
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
Resources/Windows
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SymbolDebugger.Build.cs
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG.
2014-04-26 15:07:24 -04:00
SymbolDebugger.Target.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
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