Files
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
mark satterthwaite c270b271b3 Duplicate 5919089
Maybe workaround another Apple/AMD internal compiler error - the safe_array code was causing the AMD driver compiler to fail but simplifying the code seems to work. May have unintended consequences on iOS.

#rb none
#jira UE-72812

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 5923534 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5938509 by mark satterthwaite in Dev-Build branch]
2019-04-17 13:11:59 -04:00
..
2019-04-17 13:11:59 -04:00