Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessModule.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

64 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class ISourceCodeAccessor;
/** Event fired when launching code accessor */
DECLARE_MULTICAST_DELEGATE( FLaunchingCodeAccessor );
/**
* Event fired when done launching code accessor
* @param bSuccess Whether the launch was successful or not
*/
DECLARE_MULTICAST_DELEGATE_OneParam( FDoneLaunchingCodeAccessor, const bool /*bSuccess*/);
/**
* Event fired when opening a file has failed
* @param InFilename The filename that failed to open
*/
DECLARE_MULTICAST_DELEGATE_OneParam( FOpenFileFailed, const FString& /*InFilename*/);
/**
* Module used to access source code
*/
class ISourceCodeAccessModule : public IModuleInterface
{
public:
/**
* Check to see if source code can be accessed.
* @return true if source code can be accessed.
*/
virtual bool CanAccessSourceCode() const = 0;
/**
* Checks if a compiler is available
* @return true if source code can be compiled.
*/
virtual bool CanCompileSourceCode() const = 0;
/**
* Get the accessor to allow us to view source code
* @return the accessor.
*/
virtual ISourceCodeAccessor& GetAccessor() const = 0;
/**
* Set the accessor we want to use to view source code
* @param InName The name of the accessor we want to use
*/
virtual void SetAccessor(const FName& InName) = 0;
/** Gets the Event that is broad casted when attempting to launch visual studio */
virtual FLaunchingCodeAccessor& OnLaunchingCodeAccessor() = 0;
/** Gets the Event that is broadcasted when an attempted launch of this code accessor was successful or failed */
virtual FDoneLaunchingCodeAccessor& OnDoneLaunchingCodeAccessor() = 0;
/** Gets the Event that is broadcast when an attempt to load a file through Visual Studio failed */
virtual FOpenFileFailed& OnOpenFileFailed() = 0;
};