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- Print CbObject responses to the log/console as JSON, not raw binary - Reduce the thresholds for connect timeout and slow transfer rate time window - Instead of one request pool of size 128*2 requests, split GET and PUT operations into their own limited request pools and have the PUT request pool (size 20) be set smaller than the GET one (size 128) - Stop using unbounded overflow for chained sequences of HTTP requests to avoid slow/failed requests due to many upload operations happening concurrently during high upload quantity scenarios (eg: shader version bump, editor domain version bump) Testing: - Cook of CitySample with shader version bumped to ensure there are no failed requests due to slow transfer - Launch of CitySample editor with no local cache to observe throughput when all DDC data has to be fetched from upstream #rb devin.doucette #preflight 638c2d86cb3b754183f2e574 [CL 23385459 by Zousar Shaker in ue5-main branch]