Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTextureSpaceFactoryNew.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

23 lines
714 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "VirtualTextureSpaceFactoryNew.h"
#include "VT/VirtualTextureSpace.h"
UVirtualTextureSpaceFactoryNew::UVirtualTextureSpaceFactoryNew(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UVirtualTextureSpace::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UVirtualTextureSpaceFactoryNew::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UVirtualTextureSpace>(InParent, InClass, InName, Flags);
}
bool UVirtualTextureSpaceFactoryNew::ShouldShowInNewMenu() const
{
return true;
}