Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/MainFrame.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

83 lines
1.7 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MainFrame : ModuleRules
{
public MainFrame(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Documentation",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"EngineSettings",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"SourceControlWindows",
"TargetPlatform",
"DesktopPlatform",
"UnrealEd",
"WorkspaceMenuStructure",
"MessageLog",
"UATHelper",
"TranslationEditor",
"Projects",
"DeviceProfileEditor",
"UndoHistory",
"Analytics",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"OutputLog",
"Settings",
"SourceCodeAccess",
"Toolbox",
"LocalizationDashboard",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MainFrame/Private",
"Editor/MainFrame/Private/Frame",
"Editor/MainFrame/Private/Menus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"OutputLog",
"SourceCodeAccess",
"HotReload",
"LocalizationDashboard",
}
);
}
}