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UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization/EpicGames.Serialization.csproj
2021-06-17 08:22:02 -04:00

32 lines
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<Deterministic>true</Deterministic>
<RootNamespace>EpicGames.Serialization</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\DotNETCommon\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EpicGames.IoHash\EpicGames.IoHash.csproj" />
</ItemGroup>
</Project>