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cd1dd69fa85fa2bf422dd0bb4e811de2efeb2b04
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos
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jaco vandyk a7c7c5a382 Chaos AABBTree dirty grid, Raycasts and Sweeps are now done in local coordinates to improve precision in very large worlds
#rb Cedric.Caillaud
#fyi Benn.Gallagher, Chris.Caulfield
#jira none

#review-16895669 @Cedric.Caillaud
#preflight 60f800be391d4600017da922

[CL 16908144 by jaco vandyk in ue5-main branch]
2021-07-21 07:52:18 -04:00
..
Merge
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Private
Chaos AABBTree dirty grid, Raycasts and Sweeps are now done in local coordinates to improve precision in very large worlds
2021-07-21 07:52:18 -04:00
Public
Accelerate Dirty Element List with the help of a 2D hash grid
2021-06-11 12:33:49 -04:00
Resource
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
HeadlessChaos.Build.cs
GeometryCore: create new GeometryCore Module. Move GeometricObjects code from GeometryProcessing plugin to this new module, as well as core FDynamicMesh3 classes (attributes, aabbtree/octree, change tracking). Update module Build.cs files that reference GeometricObjects.
2021-05-21 01:04:38 -04:00
HeadlessChaos.Target.cs
UE5/Release-Engine-Staging to UE5/Main
2021-01-08 19:56:07 -04:00
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