Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/AnimGraphRuntime.Build.cs
Max Chen 4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00

35 lines
766 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraphRuntime : ModuleRules
{
public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/AnimGraphRuntime/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AnimationCore",
"GeometryCollectionEngine",
"GeometryCollectionSimulationCore"
}
);
SetupModulePhysicsSupport(Target);
if (Target.bCompileChaos || Target.bUseChaos)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"ChaosSolvers",
}
);
}
}
}