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cce820e92cfd2f712190a064591aaa5e36df7184
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier
History
Richard TalbotWatkin f2a3f32edf Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
Fixed up all code to use the new method, fixed a few bugs.
#rb Alexis.Matte

[CL 4750082 by Richard TalbotWatkin in Dev-Editor branch]
2019-01-18 06:37:35 -05:00
..
Private
Change to FMeshDescription API. CreatePolygon[WithID] now takes a simple array of vertex instances instead of FMeshDescription::ContourPoint, hence there is no need to specify corresponding edge IDs. Any edges which do not exist in the mesh description will be automatically created by CreatePolygon, and their IDs returned.
2019-01-18 06:37:35 -05:00
MeshSimplifier.tps
Addition .tps corrections in preparation for 4.14 branching. Also correcting some EOL characters.
2016-10-07 16:04:34 -04:00
QuadricMeshReduction.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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