Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidSDKSettingsCustomization.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

43 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AndroidSDKSettingsCustomization.h"
#include "Modules/ModuleManager.h"
#include "Layout/Visibility.h"
#include "UnrealClient.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "AndroidSDKSettings.h"
#include "PropertyHandle.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "IDetailPropertyRow.h"
#define LOCTEXT_NAMESPACE "AndroidSDKSettings"
//////////////////////////////////////////////////////////////////////////
// FAndroidSDKSettingsCustomization
TSharedRef<IDetailCustomization> FAndroidSDKSettingsCustomization::MakeInstance()
{
return MakeShareable(new FAndroidSDKSettingsCustomization);
}
FAndroidSDKSettingsCustomization::FAndroidSDKSettingsCustomization()
{
TargetPlatformManagerModule = &FModuleManager::LoadModuleChecked<ITargetPlatformManagerModule>("TargetPlatform");
}
void FAndroidSDKSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
{
SavedLayoutBuilder = &DetailLayout;
BuildSDKPathSection(DetailLayout);
}
void FAndroidSDKSettingsCustomization::BuildSDKPathSection(IDetailLayoutBuilder& DetailLayout)
{
}
//////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE