Files
UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemLowLevelTests/ReplicationSystemLowLevelTests.Build.cs
chris constantinescu 5d2d569cb1 Use optional arguments and Extend/Expand pattern for Macros to reduce LLT xml metadata file footprint
.xml metadata files are generated exclusively using TestMode, from values of TestMetadata set from the module class
RunUBT -Mode=Test -GenerateMetadata
To support additional NDA platforms, build modules must be created.
Cleanup unused metadata files from the previous generation system.
#jira UE-195038
#rb Jerome.Delattre

[CL 33373724 by chris constantinescu in ue5-main branch]
2024-05-01 11:35:44 -04:00

41 lines
943 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ReplicationSystemLowLevelTests : TestModuleRules
{
static ReplicationSystemLowLevelTests()
{
TestMetadata = new Metadata();
TestMetadata.TestName = "ReplicationSystem";
TestMetadata.TestShortName = "Replication System";
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.Linux);
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.LinuxArm64);
TestMetadata.PlatformRunContainerized.Add(UnrealTargetPlatform.LinuxArm64, true);
}
public ReplicationSystemLowLevelTests(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"IrisCore",
"ReplicationSystemTestPlugin",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
"SlateCore",
"InputCore",
"ApplicationCore"
}
);
}
}