You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
26 lines
966 B
Plaintext
26 lines
966 B
Plaintext
<?xml version="1.0" encoding="utf-8" ?>
|
|
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
|
|
<CodeSnippet Format="1.0.0">
|
|
<Header>
|
|
<Title>UE4-SingleLineTrace</Title>
|
|
<Shortcut>SingleLineTrace</Shortcut>
|
|
<Description>UE4: A Single Line Trace (ignoring self) against World Dynamic</Description>
|
|
<Author>Epic Games</Author>
|
|
<SnippetTypes>
|
|
<SnippetType>Expansion</SnippetType>
|
|
</SnippetTypes>
|
|
</Header>
|
|
<Snippet>
|
|
<Code Language="cpp"><![CDATA[FCollisionQueryParams TraceParams(NAME_None, /*TraceComplex*/ true, /*IgnoreActor*/ this);
|
|
FCollisionObjectQueryParams CollisionParams(ECC_WorldDynamic);
|
|
|
|
FHitResult OutHit;
|
|
const bool bHit = World->LineTraceSingle(OutHit, StartPos, EndPos, TraceParams, CollisionParams);
|
|
if (bHit)
|
|
{
|
|
// OutHit Contains Hit Data...
|
|
}]]>
|
|
</Code>
|
|
</Snippet>
|
|
</CodeSnippet>
|
|
</CodeSnippets> |