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- Removed the function to return a single TP, and wrapped the functionality in a simple single required function (platform just has to add TPs to an array, high level code manages init and cleanup of the array) - Stripped unncessary code from all TPs - Collapsed the desktop targetplatform modules into 1 per platform - Renamed LinuxAArch64NoEditorTargetPlatfortm to LinuxAArch64TargetPlatform to match the other non-editor platforms - Deleted AllDesktopPlatform [CL 13502803 by Josh Adams in ue5-main branch]
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "ISettingsModule.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "GenericWindowsTargetPlatform.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/Package.h"
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#include "UObject/WeakObjectPtr.h"
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#define LOCTEXT_NAMESPACE "FWindowsTargetPlatformModule"
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/**
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* Implements the Windows target platform module.
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*/
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class FWindowsTargetPlatformModule
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: public ITargetPlatformModule
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{
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public:
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// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
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#if 0
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void HotfixTest( void *InPayload, int PayloadSize )
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{
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check(sizeof(FTestHotFixPayload) == PayloadSize);
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FTestHotFixPayload* Payload = (FTestHotFixPayload*)InPayload;
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UE_LOG(LogTemp, Log, TEXT("Hotfix Test %s"), *Payload->Message);
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Payload->Result = Payload->ValueToReturn;
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}
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#endif
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public:
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virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
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{
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// Editor TP
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if (TGenericWindowsTargetPlatform<true, false, false>::IsUsable())
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{
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TargetPlatforms.Add(new TGenericWindowsTargetPlatform<true, false, false>());
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}
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// Server TP
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if (TGenericWindowsTargetPlatform<false, true, false>::IsUsable())
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{
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TargetPlatforms.Add(new TGenericWindowsTargetPlatform<false, true, false>());
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}
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// NoEditor TP
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if (TGenericWindowsTargetPlatform<false, false, false>::IsUsable())
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{
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TargetPlatforms.Add(new TGenericWindowsTargetPlatform<false, false, false>());
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}
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// Client TP
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if (TGenericWindowsTargetPlatform<false, false, true>::IsUsable())
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{
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TargetPlatforms.Add(new TGenericWindowsTargetPlatform<false, false, true>());
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}
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}
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
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#if 0
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FCoreDelegates::GetHotfixDelegate(EHotfixDelegates::Test).BindRaw(this, &FWindowsTargetPlatformModule::HotfixTest);
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#endif
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}
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virtual void ShutdownModule() override
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{
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// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
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#if 0
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FCoreDelegates::GetHotfixDelegate(EHotfixDelegates::Test).Unbind();
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#endif
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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}
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};
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FWindowsTargetPlatformModule, WindowsTargetPlatform);
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