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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cc8184ae0c642809495094dea491d66920c2287a
UnrealEngineUWP/Engine/Shaders
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Rune Stubbe cdbadbfb1e Changed front/back test in Nanite materials from 2d to 3d to fix backprojection issues when triangles cross the near plane
#rb graham.wihlidal
#fyi brian.karis
#preflight 6218193a8849a7424f69003e

[CL 19131346 by Rune Stubbe in ue5-main branch]
2022-02-24 19:00:58 -05:00
..
Private
Changed front/back test in Nanite materials from 2d to 3d to fix backprojection issues when triangles cross the near plane
2022-02-24 19:00:58 -05:00
Public
Fix shader parameter parser: Also erase 'const'-qualifier alongside global parameter.
2022-02-14 21:40:37 -05:00
Shared
Big rewrite/optimization of Nanite programmable raster pipeline registration with GPUScene on the CPU, added raster bin visualization plus duplicate define code cleanup, added initial WIP two sided material support (will optimize the math shortly), and fixed a number of programmable raster VSM related bugs.
2022-02-23 18:42:05 -05:00
StandaloneRenderer
PR #8406: [UE5] Slate line/spline rendering fixes (Contributed by rcowsill)
2021-10-01 17:43:22 -04:00
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