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Fixups for misc editor files. #jira UE-161932 #rb matt.hoffman #preflight 631a8b47967ffc68fbf81fbd [CL 21909504 by Robert Millar in ue5-main branch]
427 lines
13 KiB
C++
427 lines
13 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SSourceControlCommon.h"
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#include "Algo/Count.h"
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#include "Algo/Find.h"
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#include "AssetRegistry/AssetData.h"
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#include "ActorFolder.h"
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#include "ActorFolderDesc.h"
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#include "AssetToolsModule.h"
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#include "Styling/AppStyle.h"
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#include "ISourceControlModule.h"
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#include "SourceControlAssetDataCache.h"
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#include "SourceControlHelpers.h"
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#include "SSourceControlFileDialog.h"
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#include "Widgets/SOverlay.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Images/SLayeredImage.h"
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#include "Widgets/Layout/SBox.h"
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#include "Framework/Docking/TabManager.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Misc/ScopedSlowTask.h"
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#include "Editor.h"
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#define LOCTEXT_NAMESPACE "SourceControlChangelist"
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//////////////////////////////////////////////////////////////////////////
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FChangelistTreeItemPtr IChangelistTreeItem::GetParent() const
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{
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return Parent;
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}
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const TArray<FChangelistTreeItemPtr>& IChangelistTreeItem::GetChildren() const
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{
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return Children;
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}
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void IChangelistTreeItem::AddChild(TSharedRef<IChangelistTreeItem> Child)
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{
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Child->Parent = AsShared();
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Children.Add(MoveTemp(Child));
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}
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void IChangelistTreeItem::RemoveChild(const TSharedRef<IChangelistTreeItem>& Child)
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{
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if (Children.Remove(Child))
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{
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Child->Parent = nullptr;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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FFileTreeItem::FFileTreeItem(FSourceControlStateRef InFileState, bool bBeautifyPaths, bool bIsShelvedFile)
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: IChangelistTreeItem(bIsShelvedFile ? IChangelistTreeItem::ShelvedFile : IChangelistTreeItem::File)
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, FileState(InFileState)
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, MinTimeBetweenUpdate(FTimespan::FromSeconds(5.f))
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, LastUpdateTime()
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, bAssetsUpToDate(false)
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{
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CheckBoxState = ECheckBoxState::Checked;
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// Initialize asset data first
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if (bBeautifyPaths)
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{
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FSourceControlAssetDataCache& AssetDataCache = ISourceControlModule::Get().GetAssetDataCache();
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bAssetsUpToDate = AssetDataCache.GetAssetDataArray(FileState, Assets);
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}
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else
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{
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// We do not need to wait for AssetData from the cache.
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bAssetsUpToDate = true;
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}
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RefreshAssetInformation();
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}
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void FFileTreeItem::RefreshAssetInformation()
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{
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// Initialize display-related members
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FString Filename = FileState->GetFilename();
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FString TempAssetName = SSourceControlCommon::GetDefaultAssetName().ToString();
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FString TempAssetPath = Filename;
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FString TempAssetType = SSourceControlCommon::GetDefaultAssetType().ToString();
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FString TempPackageName = Filename;
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FColor TempAssetColor = FColor( // Copied from ContentBrowserCLR.cpp
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127 + FColor::Red.R / 2, // Desaturate the colors a bit (GB colors were too.. much)
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127 + FColor::Red.G / 2,
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127 + FColor::Red.B / 2,
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200); // Opacity
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if (Assets.IsValid() && (Assets->Num() > 0))
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{
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auto IsNotRedirector = [](const FAssetData& InAssetData) { return !InAssetData.IsRedirector(); };
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int32 NumUserFacingAsset = Algo::CountIf(*Assets, IsNotRedirector);
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if (NumUserFacingAsset == 1)
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{
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const FAssetData& AssetData = *Algo::FindByPredicate(*Assets, IsNotRedirector);
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TempAssetName = RetrieveAssetName(AssetData);
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TempAssetPath = RetrieveAssetPath(AssetData);
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TempAssetType = AssetData.AssetClassPath.ToString();
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const FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
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const TSharedPtr<IAssetTypeActions> AssetTypeActions = AssetToolsModule.Get().GetAssetTypeActionsForClass(AssetData.GetClass()).Pin();
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if (AssetTypeActions.IsValid())
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{
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TempAssetColor = AssetTypeActions->GetTypeColor();
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}
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else
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{
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TempAssetColor = FColor::White;
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}
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}
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else
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{
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TempAssetName = RetrieveAssetName((*Assets)[0]);
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TempAssetPath = RetrieveAssetPath((*Assets)[0]);
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for (int32 i = 1; i < Assets->Num(); ++i)
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{
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TempAssetName += TEXT(";") + RetrieveAssetName((*Assets)[i]);
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}
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TempAssetType = SSourceControlCommon::GetDefaultMultipleAsset().ToString();
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TempAssetColor = FColor::White;
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}
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// Beautify the package name
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TempPackageName = TempAssetPath + "." + TempAssetName;
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}
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else if (FPackageName::TryConvertFilenameToLongPackageName(Filename, TempPackageName))
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{
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// Fake asset name, asset path from the package name
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TempAssetPath = TempPackageName;
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int32 LastSlash = -1;
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if (TempPackageName.FindLastChar('/', LastSlash))
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{
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TempAssetName = TempPackageName;
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TempAssetName.RightChopInline(LastSlash + 1);
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}
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}
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else
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{
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TempAssetName = FPaths::GetCleanFilename(Filename);
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TempPackageName = Filename; // put back original package name if the try failed
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TempAssetType = FText::Format(SSourceControlCommon::GetDefaultUnknownAssetType(), FText::FromString(FPaths::GetExtension(Filename).ToUpper())).ToString();
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}
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// Finally, assign the temp variables to the member variables
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AssetName = FText::FromString(TempAssetName);
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AssetPath = FText::FromString(TempAssetPath);
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AssetType = FText::FromString(TempAssetType);
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AssetTypeColor = TempAssetColor;
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PackageName = FText::FromString(TempPackageName);
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}
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FText FFileTreeItem::GetAssetName()
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{
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const FTimespan CurrentTime = FTimespan::FromSeconds(FPlatformTime::Seconds());
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if ((!bAssetsUpToDate) && ((CurrentTime - LastUpdateTime) > MinTimeBetweenUpdate))
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{
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FSourceControlAssetDataCache& AssetDataCache = ISourceControlModule::Get().GetAssetDataCache();
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LastUpdateTime = CurrentTime;
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if (AssetDataCache.GetAssetDataArray(FileState, Assets))
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{
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bAssetsUpToDate = true;
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RefreshAssetInformation();
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}
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}
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return AssetName;
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}
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FString FFileTreeItem::RetrieveAssetName(const FAssetData& InAssetData) const
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{
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static const FName NAME_ActorLabel(TEXT("ActorLabel"));
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if (InAssetData.FindTag(NAME_ActorLabel))
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{
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FString ResultAssetName = TEXT("");
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InAssetData.GetTagValue(NAME_ActorLabel, ResultAssetName);
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return ResultAssetName;
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}
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else if (InAssetData.AssetClassPath == UActorFolder::StaticClass()->GetClassPathName())
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{
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FString ActorFolderPath = UActorFolder::GetAssetRegistryInfoFromPackage(InAssetData.PackageName).GetDisplayName();
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if (!ActorFolderPath.IsEmpty())
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{
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return ActorFolderPath;
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}
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}
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return InAssetData.AssetName.ToString();
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}
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FString FFileTreeItem::RetrieveAssetPath(const FAssetData& InAssetData) const
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{
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int32 LastDot = -1;
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FString Path = InAssetData.GetObjectPathString();
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// Strip asset name from object path
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if (Path.FindLastChar('.', LastDot))
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{
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Path.LeftInline(LastDot);
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}
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return Path;
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}
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//////////////////////////////////////////////////////////////////////////
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FText FShelvedChangelistTreeItem::GetDisplayText() const
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{
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return FText::Format(LOCTEXT("SourceControl_ShelvedFiles", "Shelved Items ({0})"), Children.Num());
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}
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//////////////////////////////////////////////////////////////////////////
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FOfflineFileTreeItem::FOfflineFileTreeItem(const FString& InFilename)
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: IChangelistTreeItem(IChangelistTreeItem::OfflineFile)
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, Assets()
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, Filename(InFilename)
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, PackageName(FText::FromString(InFilename))
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, AssetName(SSourceControlCommon::GetDefaultAssetName())
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, AssetPath()
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, AssetType(SSourceControlCommon::GetDefaultAssetType())
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, AssetTypeColor()
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{
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FString TempString;
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USourceControlHelpers::GetAssetData(InFilename, Assets);
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if (Assets.Num() > 0)
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{
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const FAssetData& AssetData = Assets[0];
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AssetPath = FText::FromString(AssetData.GetObjectPathString());
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// Find name, asset type & color only if there is exactly one asset
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if (Assets.Num() == 1)
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{
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static FName NAME_ActorLabel(TEXT("ActorLabel"));
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if (AssetData.FindTag(NAME_ActorLabel))
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{
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AssetData.GetTagValue(NAME_ActorLabel, AssetName);
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}
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else
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{
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AssetName = FText::FromName(AssetData.AssetName);
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}
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AssetType = FText::FromString(AssetData.AssetClassPath.ToString());
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const FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
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const TSharedPtr<IAssetTypeActions> AssetTypeActions = AssetToolsModule.Get().GetAssetTypeActionsForClass(AssetData.GetClass()).Pin();
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if (AssetTypeActions.IsValid())
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{
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AssetTypeColor = AssetTypeActions->GetTypeColor();
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}
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else
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{
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AssetTypeColor = FColor::White;
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}
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}
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else
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{
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AssetType = SSourceControlCommon::GetDefaultMultipleAsset();
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AssetTypeColor = FColor::White;
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}
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// Beautify the package name
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PackageName = AssetPath;
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}
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else if (FPackageName::TryConvertFilenameToLongPackageName(InFilename, TempString))
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{
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PackageName = FText::FromString(TempString);
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// Fake asset name, asset path from the package name
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AssetPath = PackageName;
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}
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else
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{
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AssetName = FText::FromString(FPaths::GetCleanFilename(InFilename));
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AssetType = FText::Format(SSourceControlCommon::GetDefaultUnknownAssetType(), FText::FromString(FPaths::GetExtension(InFilename).ToUpper()));
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}
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}
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//////////////////////////////////////////////////////////////////////////
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namespace SSourceControlCommon
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{
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TSharedRef<SWidget> GetSCCFileWidget(FSourceControlStateRef InFileState, bool bIsShelvedFile)
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{
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const FSlateBrush* IconBrush = FAppStyle::GetBrush("ContentBrowser.ColumnViewAssetIcon");
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// Make icon overlays (eg, SCC and dirty status) a reasonable size in relation to the icon size (note: it is assumed this icon is square)
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const float ICON_SCALING_FACTOR = 0.7f;
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const float IconOverlaySize = IconBrush->ImageSize.X * ICON_SCALING_FACTOR;
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return SNew(SOverlay)
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// The actual icon
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+ SOverlay::Slot()
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[
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SNew(SImage)
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.Image(IconBrush)
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.ColorAndOpacity_Lambda([bIsShelvedFile]() -> FSlateColor {
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return FSlateColor(bIsShelvedFile ? FColor::Yellow : FColor::White);
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})
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]
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// Source control state
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+ SOverlay::Slot()
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Top)
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[
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SNew(SBox)
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.WidthOverride(IconOverlaySize)
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.HeightOverride(IconOverlaySize)
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[
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SNew(SLayeredImage, InFileState->GetIcon())
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.ToolTipText(InFileState->GetDisplayTooltip())
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]
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];
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}
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FText GetDefaultAssetName()
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{
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return LOCTEXT("SourceControl_DefaultAssetName", "Unavailable");
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}
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FText GetDefaultAssetType()
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{
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return LOCTEXT("SourceControl_DefaultAssetType", "Unknown");
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}
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FText GetDefaultUnknownAssetType()
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{
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return LOCTEXT("SourceControl_FileTypeDefault", "{0} File");
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}
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FText GetDefaultMultipleAsset()
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{
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return LOCTEXT("SourceCOntrol_ManyAssetType", "Multiple Assets");
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}
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/** Wraps the execution of a changelist operations with a slow task. */
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void ExecuteChangelistOperationWithSlowTaskWrapper(const FText& Message, const TFunction<void()>& ChangelistTask)
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{
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// NOTE: This is a ugly workaround for P4 because the generic popup feedback operations in FScopedSourceControlProgress() was supressed for all synchrounous
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// operations. For other source control providers, the popup still shows up and showing a slow task and the FScopedSourceControlProgress at the same
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// time is a bad user experience. Until we fix source control popup situation in general in the Editor, this hack is in place to avoid the double popup.
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// At the time of writing, the other source control provider that supports changelists is Plastic.
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if (ISourceControlModule::Get().GetProvider().GetName() == "Perforce")
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{
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FScopedSlowTask Progress(0.f, Message);
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Progress.MakeDialog();
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ChangelistTask();
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}
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else
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{
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ChangelistTask();
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}
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}
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/** Wraps the execution of an uncontrolled changelist operations with a slow task. */
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void ExecuteUncontrolledChangelistOperationWithSlowTaskWrapper(const FText& Message, const TFunction<void()>& UncontrolledChangelistTask)
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{
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ExecuteChangelistOperationWithSlowTaskWrapper(Message, UncontrolledChangelistTask);
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}
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/** Displays toast notification to report the status of task. */
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void DisplaySourceControlOperationNotification(const FText& Message, SNotificationItem::ECompletionState CompletionState)
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{
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if (Message.IsEmpty())
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{
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return;
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}
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FNotificationInfo NotificationInfo(Message);
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NotificationInfo.ExpireDuration = 6.0f;
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NotificationInfo.Hyperlink = FSimpleDelegate::CreateLambda([]() { FGlobalTabmanager::Get()->TryInvokeTab(FName("OutputLog")); });
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NotificationInfo.HyperlinkText = LOCTEXT("ShowOutputLogHyperlink", "Show Output Log");
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FSlateNotificationManager::Get().AddNotification(NotificationInfo)->SetCompletionState(CompletionState);
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}
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bool OpenConflictDialog(const TArray<FSourceControlStateRef>& InFilesConflicts)
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{
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TSharedPtr<SWindow> Window;
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TSharedPtr<SSourceControlFileDialog> SourceControlFileDialog;
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Window = SNew(SWindow)
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.Title(LOCTEXT("CheckoutPackagesDialogTitle", "Check Out Assets"))
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.SizingRule(ESizingRule::UserSized)
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.ClientSize(FVector2D(1024.0f, 512.0f))
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.SupportsMaximize(false)
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.SupportsMinimize(false)
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[
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SNew(SBorder)
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.Padding(4.f)
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.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
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[
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SAssignNew(SourceControlFileDialog, SSourceControlFileDialog)
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.Message(LOCTEXT("CheckoutPackagesDialogMessage", "Conflict detected in the following assets:"))
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.Warning(LOCTEXT("CheckoutPackagesWarnMessage", "Warning: These assets are locked or not at the head revision. You may lose your changes if you continue, as you will be unable to submit them to source control."))
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.Files(InFilesConflicts)
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]
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];
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SourceControlFileDialog->SetWindow(Window);
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Window->SetWidgetToFocusOnActivate(SourceControlFileDialog);
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GEditor->EditorAddModalWindow(Window.ToSharedRef());
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return SourceControlFileDialog->IsProceedButtonPressed();
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}
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} // end of namespace SSourceControlCommon
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#undef LOCTEXT_NAMESPACE
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