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UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
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Ryan Schmidt a53b305a46 GeometryFramework: add to UDynamicMeshComponent::SetTransientDeferCollisionUpdates function and flag. This transient setting allows C++ code (eg like code that implements a live 3D transform of mesh vertices) to temporarily disable collision re-generation without modifying the serialized UProperty.
#rb none
#preflight 62bb4294101ad5bf64b0ffac

[CL 20862135 by Ryan Schmidt in ue5-main branch]
2022-06-28 14:14:26 -04:00
..
Private
GeometryFramework: add to UDynamicMeshComponent::SetTransientDeferCollisionUpdates function and flag. This transient setting allows C++ code (eg like code that implements a live 3D transform of mesh vertices) to temporarily disable collision re-generation without modifying the serialized UProperty.
2022-06-28 14:14:26 -04:00
Public
GeometryFramework: add to UDynamicMeshComponent::SetTransientDeferCollisionUpdates function and flag. This transient setting allows C++ code (eg like code that implements a live 3D transform of mesh vertices) to temporarily disable collision re-generation without modifying the serialized UProperty.
2022-06-28 14:14:26 -04:00
GeometryFramework.Build.cs
…
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