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UnrealEngineUWP
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cc00a96d2e4dd0021cf78d35d815ab312334a7e2
UnrealEngineUWP
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Engine
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Source
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Programs
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UnrealBuildTool
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Configuration
History
chris constantinescu
281358064f
Low Level Tests .ini configuration section
...
#rb Ryan.Hummer #preflight skip [CL 20862880 by chris constantinescu in ue5-main branch]
2022-06-28 15:11:17 -04:00
..
BuildConfiguration.cs
Disable builtin UHT while I'm on vacation
2022-06-02 09:51:17 -04:00
ModuleRules.cs
Changed boolean property bVersePublicApi on Build.cs and uplugin files to an enum named VerseScope with three states InternalAPI, PublicAPI and User.
2022-06-13 18:37:53 -04:00
ModuleRulesContext.cs
…
TargetDescriptor.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
TargetInfo.cs
…
TargetRules.cs
* Combined generated cpp files and module cpp files into the same unity files.
2022-06-23 12:22:28 -04:00
TestModuleRules.cs
Low Level Tests .ini configuration section
2022-06-28 15:11:17 -04:00
TestTargetRules.cs
Low level tests adapter that can translate Catch2-defined test to a Functional Test
2022-06-07 12:37:53 -04:00
UEBuildBinary.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildBundleResource.cs
…
UEBuildDeploy.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildFramework.cs
…
UEBuildModule.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildModuleCPP.cs
Remove AGXRHI and associated components from mainline.
2022-06-24 17:44:05 -04:00
UEBuildModuleExternal.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildPlatform.cs
Remove HoloLens platform references from UnrealBuildTool.
2022-05-26 05:57:47 -04:00
UEBuildPlatformFactory.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
UEBuildPlugin.cs
…
UEBuildTarget.cs
For UBT, mimicing changes made on the UE side in CL 20764079.
2022-06-23 18:08:26 -04:00