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UnrealEngineUWP
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UnrealEngineUWP
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EpicGames.Horde
History
Ben Marsh
1097ac0d90
Horde: Rewrite bundle create/extract commands to work with new bundle structures.
...
#preflight none [CL 20921192 by Ben Marsh in ue5-main branch]
2022-07-01 16:52:32 -04:00
..
Auth
Upgrade EpicGames.Horde to NET 6.
2022-05-17 19:12:52 -04:00
Bundles
Support for serializing signed and unsigned VarInt types from C#.
2022-06-21 13:00:33 -04:00
Common
Upgrade EpicGames.Horde to NET 6.
2022-05-17 19:12:52 -04:00
Compute
Horde: Add support for compressed files in compute tasks
2022-05-20 11:28:28 -04:00
Properties
Horde: Refactored system for creating bundles of tree objects.
2022-02-25 17:11:58 -05:00
Storage
Horde: Rewrite bundle create/extract commands to work with new bundle structures.
2022-07-01 16:52:32 -04:00
.editorconfig
Horde: Use standard coding style for EpicGames.Horde.
2022-03-21 11:58:35 -04:00
EpicGames.Horde.csproj
Add build steps for static analysis of UBT and UAT, and to test project file generation.
2022-06-22 17:12:30 -04:00
StringId.cs
Upgrade EpicGames.Horde to NET 6.
2022-05-17 19:12:52 -04:00