Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/TextLocalizationResourceGenerator.h
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

31 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Internationalization/TextLocalizationResourceId.h"
class FLocTextHelper;
class FTextLocalizationMetaDataResource;
class FTextLocalizationResource;
/** Utility functions for generating compiled LocMeta (Localization MetaData Resource) and LocRes (Localization Resource) files from source localization data */
class FTextLocalizationResourceGenerator
{
public:
/**
* Given a loc text helper, generate a compiled LocMeta resource.
*/
LOCALIZATION_API static bool GenerateLocMeta(const FLocTextHelper& InLocTextHelper, const FString& InResourceName, FTextLocalizationMetaDataResource& OutLocMeta);
/**
* Given a loc text helper, generate a compiled LocRes resource for the given culture.
*/
LOCALIZATION_API static bool GenerateLocRes(const FLocTextHelper& InLocTextHelper, const FString& InCultureToGenerate, const bool bSkipSourceCheck, const FTextLocalizationResourceId& InLocResID, FTextLocalizationResource& OutLocRes);
/**
* Given a config file, generate a compiled LocRes resource for the active culture and use it to update the live-entries in the localization manager.
*/
LOCALIZATION_API static bool GenerateLocResAndUpdateLiveEntriesFromConfig(const FString& InConfigFilePath, const bool bSkipSourceCheck);
};