Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxClientTargetPlatform/Private/LinuxClientTargetPlatformModule.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

48 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxClientTargetPlatformModule.cpp: Implements the FLinuxClientTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Linux target platform (without editor).
*/
class FLinuxClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FLinuxClientTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == NULL)
{
Singleton = new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true> >();
}
return Singleton;
}
};
//
IMPLEMENT_MODULE(FLinuxClientTargetPlatformModule, LinuxClientTargetPlatform);