Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/MeshModelingToolsEditorOnlyExp.Build.cs
kiaran ritchie 4a9a445fd6 Enable bone rotation/translation while painting weights.
#rb halfdan.ingvarsson

[CL 27281321 by kiaran ritchie in ue5-main branch]
2023-08-22 14:51:34 -04:00

70 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingToolsEditorOnlyExp : ModuleRules
{
public MeshModelingToolsEditorOnlyExp(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore",
"GeometryFramework",
"DynamicMesh",
"MeshConversion",
"MeshModelingTools",
"MeshModelingToolsExp",
"ModelingComponents",
"ModelingComponentsEditorOnly",
"ModelingOperators",
"ModelingOperatorsEditorOnly",
"SkeletalMeshUtilitiesCommon",
"SkeletalMeshModifiers"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BSPUtils",
"CoreUObject",
"Engine",
"RenderCore",
"InputCore",
"UnrealEd",
"Persona"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}