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cbe01af88f93d7a561d58eadbcc4e2ac6bc1bcf4
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Private
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ProfilingDebugging
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ionut matasaru
cbe01af88f
[Insights] Fixed few typos.
...
#rb Catalin.Dragoiu [CL 30966476 by ionut matasaru in ue5-main branch]
2024-01-29 07:53:49 -05:00
..
Apple
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Microsoft
[Insights] Fixed few typos.
2024-01-29 07:53:49 -05:00
Unix
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Windows
Fixed up more bool-taking calls to take EAllowShrinking instead.
2024-01-25 14:09:12 -05:00
ABTesting.cpp
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AssetMetadataTrace.cpp
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BootProfiling.cpp
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CallstackTrace.cpp
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CallstackTracePrivate.h
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CookStats.cpp
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CountersTrace.cpp
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CpuProfilerTrace.cpp
[Insights] CpuProfiler:
2023-12-04 06:50:16 -05:00
CsvProfiler.cpp
Make the CSV profiler free up temp stats memory when slack data exceeds a threshold in bytes, specified with csv.MaxPerThreadStatDataSlackKB (default 64KB). Setting to 0 cleans up slack immediately but results in a lot more allocations (and can block the memory allocator excessively in some cases, impacting game performance). This fixes issues on low end platforms where starvation of the CSV profiling thread can result in excessive slack memory that is not cleaned up until capture end.
2024-01-26 16:42:18 -05:00
CsvProfilerTrace.cpp
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ExternalProfiler.cpp
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Histogram.cpp
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InstanceCounter.cpp
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LoadTimeTracker.cpp
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MemoryTrace.cpp
Hooking libc.so malloc/free/etc into memory tracer on Android
2023-12-18 10:56:29 -05:00
MetadataTrace.cpp
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MiscTrace.cpp
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ModuleDiagnostics.cpp
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ModuleDiagnostics.h
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PlatformEvents.cpp
Silence PVS warnings
2024-01-17 01:34:02 -05:00
PlatformFileTrace.cpp
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ProfilingHelpers.cpp
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
ResourceSize.cpp
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ScopedDebugInfo.cpp
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StallDetector.cpp
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StringTrace.cpp
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TagTrace.cpp
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TraceAuxiliary.cpp
Version 1.19 of UnrealTraceServer for windows
2024-01-26 04:16:23 -05:00