Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationCustomVersion.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

34 lines
1.0 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
// Custom serialization version for assets/classes in the AnimGraphRuntime and AnimGraph modules
struct ANIMGRAPHRUNTIME_API FAnimationCustomVersion
{
enum Type
{
// Before any version changes were made in the plugin
BeforeCustomVersionWasAdded = 0,
// Added support for one-to-many component mappings to FAnimNode_BoneDrivenController,
// changed the range to apply to the input, and added a configurable method for updating the components
BoneDrivenControllerMatchingMaya = 1,
// Converted the range clamp into a remap function, rather than just clamping
BoneDrivenControllerRemapping = 2,
// Added ability to offset angular ranges for constraints
AnimDynamicsAddAngularOffsets = 3,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version number
const static FGuid GUID;
private:
FAnimationCustomVersion() {}
};