Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/UnrealCEFSubProcess.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

27 lines
631 B
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Core.h"
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "AllowWindowsPlatformTypes.h"
#endif
#pragma push_macro("OVERRIDE")
#undef OVERRIDE // cef headers provide their own OVERRIDE macro
#include "include/cef_app.h"
#pragma pop_macro("OVERRIDE")
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
/**
* The application's main function.
*
* @param MainArgs Main Arguments for the process (created differently on each platform).
* @return Application's exit value.
*/
int32 RunCEFSubProcess(const CefMainArgs& MainArgs);
#endif