Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UDKRemote/main.mm
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
//
// main.m
// UDKRemote
//
// Created by jadams on 7/28/10.
//
#import <UIKit/UIKit.h>
#include "IPhoneObjCWrapper.h"
time_t GAppInvokeTime;
int GEngineVersion = 1;
uint64_t GStartupFreeMem;
uint64_t GStartupUsedMem;
int main(int argc, char *argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
// Save off the memory amounts at startup
IPhoneGetPhysicalMemoryInfo(GStartupFreeMem, GStartupUsedMem);
// Update the app statistics
GAppInvokeTime = time(NULL);
if (IPhoneLoadUserSettingU64("IPhoneHome::LastRunCrashed") != 0)
{
IPhoneIncrementUserSettingU64("IPhoneHome::NumCrashes");
}
else
{
IPhoneSaveUserSettingU64("IPhoneHome::LastRunCrashed", 1);
}
IPhoneIncrementUserSettingU64("IPhoneHome::NumInvocations");
// Start the GUI
int retVal = UIApplicationMain(argc, argv, nil, nil);
[pool release];
return retVal;
}