Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportWebSite/Web.Debug.config
Unrealbot 3f463d80d4 Branch snapshot for CL 2959226
[CL 2959226 in Main branch]
2016-04-28 13:50:05 -04:00

36 lines
1.7 KiB
XML

<?xml version="1.0"?>
<!-- For more information on using web.config transformation visit http://go.microsoft.com/fwlink/?LinkId=125889 -->
<configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform">
<!--
In the example below, the "SetAttributes" transform will change the value of
"connectionString" to use "ReleaseSQLServer" only when the "Match" locator
finds an atrribute "name" that has a value of "MyDB".
<connectionStrings>
<add name="MyDB"
connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True"
xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/>
</connectionStrings>
-->
<connectionStrings xdt:Transform="Replace">
<add name="CrashReportConnectionString"
connectionString="Data Source=NCLRNDEV-02.ncl.epicgames.net;Database=CrashReporterDev;User ID=rntdashboard;Password=Yellow"
providerName="System.Data.SqlClient"/>
<add name="Hangfire" connectionString="Data Source=db-09;Initial Catalog=CrashReporterSchduledTask;Server=db-09;Database=CrashReport;Integrated Security=true" providerName="System.Data.SqlClient" />
</connectionStrings>
<system.web>
<!--
In the example below, the "Replace" transform will replace the entire
<customErrors> section of your web.config file.
Note that because there is only one customErrors section under the
<system.web> node, there is no need to use the "xdt:Locator" attribute.
<customErrors defaultRedirect="GenericError.htm"
mode="RemoteOnly" xdt:Transform="Replace">
<error statusCode="500" redirect="InternalError.htm"/>
</customErrors>
-->
</system.web>
</configuration>