Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/MaterialEditor.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

50 lines
853 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MaterialEditor : ModuleRules
{
public MaterialEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"Kismet",
"EditorWidgets"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"ShaderCore",
"RenderCore",
"RHI",
"UnrealEd",
"PropertyEditor",
"GraphEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"MainFrame",
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure"
}
);
}
}