Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/LocalizationDashboard.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

60 lines
1.2 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationDashboard : ModuleRules
{
public LocalizationDashboard(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"PropertyEditor",
"Localization"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Slate",
"SlateCore",
"InputCore",
"UnrealEd",
"EditorStyle",
"DesktopPlatform",
"TranslationEditor",
"MainFrame",
"SourceControl",
"SharedSettingsWidgets",
"Localization",
"LocalizationService"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/LocalizationDashboard/Private",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Editor/LocalizationDashboard/Public",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"LocalizationService",
"MainFrame",
"TranslationEditor"
}
);
}
}