Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/GeometryCacheThumbnailScene.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

28 lines
784 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheEdModulePublicPCH.h"
#include "ThumbnailHelpers.h"
class UGeometryCache;
class AGeometryCacheActor;
class FGeometryCacheThumbnailScene : public FThumbnailPreviewScene
{
public:
/** Constructor */
FGeometryCacheThumbnailScene();
/** Sets the static mesh to use in the next GetView() */
void SetGeometryCache(UGeometryCache* GeometryCache);
protected:
// FThumbnailPreviewScene implementation
virtual void GetViewMatrixParameters(const float InFOVDegrees, FVector& OutOrigin, float& OutOrbitPitch, float& OutOrbitYaw, float& OutOrbitZoom) const override;
private:
/** The static mesh actor used to display all static mesh thumbnails */
AGeometryCacheActor* PreviewActor;
};