Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/GeometryCacheThumbnailRenderer.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

33 lines
922 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given GeometryCache
*/
#pragma once
#include "GeometryCacheEdModulePublicPCH.h"
#include "Classes/ThumbnailRendering/ThumbnailRenderer.h"
#include "Classes/ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "GeometryCacheThumbnailRenderer.generated.h"
class FGeometryCacheThumbnailScene;
UCLASS(config = Editor, MinimalAPI)
class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas) override;
// End UThumbnailRenderer Object
// Begin UObject implementation
virtual void BeginDestroy() override;
// End UObject implementation
private:
FGeometryCacheThumbnailScene* ThumbnailScene;
};