Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

21 lines
684 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnrealEd.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryGeometryCache.generated.h"
/** Factory class for spawning and creating GeometryCacheActors */
UCLASS(MinimalAPI, config = Editor)
class UActorFactoryGeometryCache : public UActorFactory
{
GENERATED_UCLASS_BODY()
// Begin UActorFactory Interface
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
// End UActorFactory Interface
};