Files
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/VulkanShaderFormat.Build.cs
2016-05-19 21:19:30 -04:00

35 lines
993 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VulkanShaderFormat : ModuleRules
{
public VulkanShaderFormat(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
// Do not link the module (as that would require the vulkan dll), only the include paths
PrivateIncludePaths.Add("Runtime/VulkanRHI/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ShaderCore",
"ShaderCompilerCommon",
"ShaderPreprocessor",
}
);
// GlsLang has a shadowed variable:
bEnableShadowVariableWarnings = false;
AddEngineThirdPartyPrivateStaticDependencies(Target, "HLSLCC");
AddEngineThirdPartyPrivateStaticDependencies(Target, "GlsLang");
if (Target.Platform != UnrealTargetPlatform.Win64 || Target.Platform != UnrealTargetPlatform.Win32 || Target.Platform != UnrealTargetPlatform.Android)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}