Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerHUD.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

23 lines
477 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DebugCameraHUD.h"
#include "VisualLoggerHUD.generated.h"
UCLASS(hidedropdown)
class AVisualLoggerHUD : public ADebugCameraHUD
{
GENERATED_UCLASS_BODY()
FFontRenderInfo TextRenderInfo;
virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
//~ Begin AActor Interface
virtual void PostRender() override;
//~ End AActor Interface
};