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UnrealEngineUWP/Engine/Build/BatchFiles/RunUAT.command
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

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#!/bin/sh
## Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
##
## Unreal Engine 4 AutomationTool setup script
##
## This script uses the .command extenion so that is clickable in
## in the OSX Finder. All it does is call RunUAT.sh which does
## the real work.
exec "`dirname "$0"`"/RunUAT.sh "$@"