Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCaptureImplementations/Android/AudioCaptureAndroid/AudioCaptureAndroid.Build.cs
ben marsh d47c5a6a53 Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.markiewicz
#ROBOMERGE-SOURCE: CL 8321295 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v403-8382528)

[CL 8393012 by ben marsh in Dev-Build branch]
2019-08-31 14:51:59 -04:00

17 lines
577 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioCaptureAndroid : ModuleRules
{
public AudioCaptureAndroid(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("GoogleOboe");
PublicIncludePathModuleNames.Add("GoogleOboe");
AddEngineThirdPartyPrivateStaticDependencies(Target, "GoogleOboe");
PrivateDependencyModuleNames.Add("AudioCaptureCore");
PublicDefinitions.Add("WITH_AUDIOCAPTURE=1");
}
}