Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence
Andrew Rodham f44701da43 Sequencer: Added the ability to run asynchronous predictions for animated component transforms and future/past times
- Predictions do not understand changes of attachment that might occur between the current time and the predicted time
  - Separated the functions and data relating to managing interrogation channels and indices out into a separate class called FInterrogationChannels
  - The predictions import interrogation entities into the main ECS and will get processed along with all the other evaluations
  - Spawnable annotations are now available in-game (not just in-editor)

#rb Mike.Zyracki, Max.Chen
#jira none
#preflight 606757c002d50100019f0d4f

[CL 15930213 by Andrew Rodham in ue5-main branch]
2021-04-06 10:28:26 -04:00
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